Hearts

Play Hearts free online against three computer opponents: every heart is 1 point, the queen of spades is 13, lowest score wins — and when a card can't be played, the game tells you which rule stopped it

1 player (vs 3 computers)Classic Card GamesNo download · No sign-up

How to play

  1. How do you start a game of Hearts and pass cards?: The deal starts the moment the page loads: 52 cards, 13 to each of four players. Every hand begins with a pass of exactly three cards — left on the first hand, right on the second, across on the third, and no pass at all on the fourth, then the cycle repeats. An arrow on the table points at the player you are passing to. Drag a finger across three cards to pick them, and the pass button lights up once you have exactly three.
  2. How do you play a trick, and why are some of my cards dimmed?: Whoever holds the two of clubs leads it, and after that you must follow the suit that was led if you can. Cards you are not allowed to play are dimmed; tap one and the status line names the rule that stopped it — you still hold the led suit, no points on the first trick, or hearts have not been broken yet. Play confirmation is on by default: the first tap lifts the card and spells out what it will do, the second tap actually plays it.
  3. How is Hearts scored and when does the game end?: The highest card of the led suit takes the trick, and every heart plus the queen of spades in it becomes penalty points for whoever took it. Hearts are 1 point each and the queen of spades is 13, so a hand is worth exactly 26. The game ends as soon as any player reaches the target score — 50 by default for a quick game, or 100 for a standard one — and the lowest total wins. Tied lowest totals share first place.
  4. What is the game code for, and can I leave mid-game?: Every game has a short code in the top-left corner. Copy it and send it to someone, or paste a code into the settings drawer, and you get exactly the same deal card for card. Games in progress are saved in this browser automatically: close the tab, come back, and the table is exactly where you left it — same hand, same trick, same scores, with no "do you want to continue" prompt. After a game ends, "play again" deals a new code and "replay this deal" in the settings uses the same one.

Rules & variants

Hearts basics: a standard 52-card deck with no jokers, four players, 13 cards each, no kitty. It is a game you play backwards — hearts and the queen of spades are penalty points and the lowest score wins. Each trick, all four players play one card; the highest card of the suit that was led takes the trick and collects whatever penalty cards are in it. Thirteen tricks make a hand, and the game runs until somebody reaches the target score.

Passing in Hearts: at the start of each hand all four players choose three cards and pass them at the same time, then receive three at the same time. You never see what the computers passed until the three cards meant for you arrive. The direction cycles left, right, across, no pass — four hands per cycle. The fourth hand skips the pass entirely, and the page says so rather than leaving you wondering.

Leading and following: each hand is opened by whoever holds the two of clubs, and that card must be led. After that, if you hold the suit that was led you must play it; when you cannot follow you may play anything, which is the main chance to unload the queen of spades. Ace is high and two is low. Suits do not beat each other — only cards of the led suit can win a trick, so a big card in another suit is simply a discard.

The three prohibitions: first, follow the led suit if you hold it. Second, no point cards on the very first trick — no hearts and no queen of spades — unless point cards are all you have left. Third, you may not lead a heart until hearts have been broken, which means a heart has actually been played to a trick, unless hearts are all you have left. This table plays it so that the queen of spades does NOT break hearts. All three rules show up as a dimmed card plus one line of explanation, so there is nothing to memorise.

Scoring: each heart is 1 point, the queen of spades is 13, everything else is 0, and a hand always totals exactly 26. Points are penalties, so lower is better. The game ends when any player reaches the target and the lowest total wins. This site offers two targets: a quick game to 50 (the default, roughly 8 to 14 minutes) and a standard game to 100 (roughly 20 to 28 minutes). The target is chosen before the deal and locked during a game. Tied lowest scores share first place, and there is no playoff.

Shooting the moon: if one player takes all 13 hearts AND the queen of spades in a single hand, the scoring flips — that player scores 0 for the hand and each of the other three takes 26. That is 78 points added to the table in one hand, not 26, which is the part that surprises people the first time it happens. It is the biggest comeback in the game, and it is also why taking a single point off someone who is collecting everything is often the best move on the board.

How many players and how long: Hearts is a four-player game — 52 cards divide into four hands of 13 with nothing left over, so three or five players do not work without changing the deal. Here you play one seat against three computer opponents, so there is nobody to wait for. Because all four hands are secret, there is no same-screen four-player mode and no pass-the-phone mode: one would destroy the game, the other would mean handing the phone over fifty times per hand. One hand takes roughly 2 to 4 minutes and is the natural place to stop.

Strategy: when passing, the three usual candidates are the ace and king of spades (they are the cards that get stuck with the queen), any singleton high card, and the last two or three cards of a side suit so that you can void it and dump danger there later. If you hold the queen of spades, count your spades — four or more usually protects her, one or two means pass her on. When following, play as low as you safely can; but the moment you know you are taking the trick anyway, take it with your most dangerous high card. Counting starts and ends with spades: how many are left and whether the queen has appeared.

Common mistakes: dodging points so carefully that you never notice one player has collected every point on the table, and then eating 26 when they shoot the moon; keeping the ace and king of spades because they are "big", when in Hearts they are the cards most likely to catch the queen; voiding a suit and then taking a trick in it again, which undoes the whole plan; and playing small on the first trick, when no point card can be played and it is the safest moment to get rid of a high one.

House rules used here: two of clubs leads, no points on the first trick, hearts must be broken before they can be led, the queen of spades does not break hearts, shooting the moon adds 26 to everyone else, and passing runs left–right–across–hold. Other tables play it differently: some let the queen of spades break hearts, some allow points on the first trick, some score a successful moon as minus 26 for the shooter, and Omnibus Hearts adds the jack of diamonds as minus 10. Those variants are listed here as knowledge, not as switches — every extra option makes the first minute heavier.

FAQ

How do you score in Hearts, and how many points is the queen of spades?
Each heart is worth 1 penalty point and the queen of spades is worth 13, so every hand is worth exactly 26 points and the lowest total wins. Points go to whoever takes the trick containing them — the highest card of the suit that was led. That single card being worth 13 is why half the game revolves around it: with a short spade holding you want to get rid of her early, with a long one she is usually safe to keep.
What does shooting the moon mean in Hearts?
Shooting the moon means taking all 13 hearts and the queen of spades in one hand. When it works the scoring flips: the shooter scores 0 and the other three players take 26 each, so 78 points hit the table in a single hand. It is the biggest swing in the game and can turn last place into first. It also fails completely if even one point card goes to someone else — which is exactly why stealing a single point from a player who is collecting everything is so often worth it.
Why can't I lead hearts? What does breaking hearts mean?
Hearts cannot be led until a heart has actually been played to a trick — that moment is called breaking hearts, and it exists so the first tricks of a hand cannot be used to dump points immediately. Once any heart hits the table, hearts can be led freely for the rest of the hand. Two exceptions: you may lead hearts if hearts are all you have left, and on this table the queen of spades does not break hearts — only a heart does.
Which way do you pass in Hearts, and why is there no pass this hand?
The passing direction cycles over four hands: left, then right, then across, then a hold hand with no passing at all, and then it starts again with left. An arrow on the table points at the player receiving your cards this hand, and the status line tells you which way the next hand goes. The hold hand is part of the standard rules rather than an omission — it means one hand in four is played exactly as it was dealt.
How long does a game of Hearts take?
A quick game to 50 points usually runs 8 to 14 minutes, and a standard game to 100 points about 20 to 28 minutes. A single hand of 13 tricks takes roughly 2 to 4 minutes, which makes it the natural stopping point if you get interrupted. Games in progress are saved in this browser, so closing the tab and coming back later drops you straight back into the same hand and trick with all four scores intact.
What is the best strategy for passing in Hearts?
Pass the ace and king of spades if you are not protecting the queen, any singleton high card, and the last few cards of a side suit so you can void it. Voiding matters more than dumping one big card: an empty suit is where you dispose of the queen of spades and your high hearts later in the hand. If you hold the queen yourself, count your spades — four or more is usually enough cover to keep her, one or two means she should go.
What is the difference between Hearts and Spades?
They share a deck and a trick-taking shape and nothing else. Hearts is every player for themselves, scoring is penalties you are trying to avoid, there is no trump suit and no bidding. Spades is played in partnerships, spades are permanent trumps, and each side bids how many tricks it expects to take and is punished for missing that bid. In short: in Spades you are trying to win tricks you promised, in Hearts you are usually trying not to win them at all.
How many players do you need for Hearts, and can you play alone?
Hearts is a four-player game: 52 cards divide evenly into four hands of 13. Here you play one seat against three computer opponents, so a game starts the moment the page loads with nobody to wait for and no account to make. The three computers come in easy, normal and hard, and all of them see exactly what you see — they cannot look at your hand or at each other's.

Last updated: 2026-08-25 · Saved on this device only