Speed

No turns, just reflexes: slap down any card one higher or lower than a center card and shed all 20 first — play the computer at 10 speeds or two players on one phone

1–2 players (vs computer or 2 on one screen)Two-Player DuelsNo download · No sign-up

How to play

  1. Pick an opponent and a speed, then tap Start: Choose vs computer or 2 players on one phone. Against the computer, pick one of ten speed tiles: speed 1 plays a card about every 2.8 seconds, speed 10 about every 0.65 seconds, and speeds 1 to 3 are open from the start. Two switches set whether K and A wrap around and whether the same rank can stack (wrap on, stacking off by default).
  2. Watch the deal and the 3·2·1 — both center piles flip together: Each player gets 20 cards: five face up in front of you and fifteen in your draw pile, with a spare pile on each side of the table. When the countdown ends, each spare pile flips one card into the middle to start piles A and B. Tap anywhere to skip the show.
  3. Tap any card one higher or one lower than a center card: Playable cards wear a small arrow chip pointing at the pile they will land on; one tap plays it and the gap refills from your draw pile at once. When both piles fit, the game sends it where you keep the most follow-up plays. Want a specific pile? Drag the card there.
  4. Watch your opponent: a lifted card means it's about to play: About a quarter of a second before the computer plays, that card back lifts and glows magenta. If your opponent changed the pile within 0.7 seconds before your tap, you were beaten to it — the card snaps back and the status line tells you how many seconds late you were. When nobody can play, a banner flips fresh cards from the spare piles.
  5. Shed all 20 first to win and unlock the next speed: The first player to empty both their five cards and their draw pile wins. The result card shows your time, cards played, times beaten and how many cards your opponent had left; beating a speed unlocks the next one on the spot, Play again deals a fresh deck, and Copy game link lets a friend play the exact same deal.

Rules & variants

Speed is a two-player shedding game with no turns: both players play at the same time and the faster hand wins. It uses one standard 52-card deck without jokers. Each player gets 20 cards — five face up as a hand and fifteen as a draw pile — and the other twelve are split into two spare piles of six, which each flip one card into the middle to start piles A and B.

Only rank matters, never suit: a card can go on A or B if it is exactly one rank above or below that pile's top card, so 6 and 8 both go on a 7. This page wraps K and A by default (an Ace can go on a King and vice versa); turn the switch off and A and K become dead ends. The common house rule that lets the same rank stack (a 7 on a 7) is off by default and one tap away.

The refill is what makes Speed frantic: every time you play, that slot is refilled straight from your own draw pile, so you always have five cards until the draw pile runs out and gaps start to stay empty. Whoever sheds all five cards plus the fifteen in their draw pile first wins — there are no ties. When two cards hit the same pile at the same instant, the first one stays and the later one bounces back.

When neither player can move, a banner says so and both spare piles flip a card onto A and B. Once the spare piles run dry, everything under the two top cards is shuffled and split into new spare piles. If a full round of flips still produces no play, both players tuck their hands under their draw piles and draw five fresh cards; 20,000 simulated computer-vs-computer games on this page all reached a winner.

The computer has a single dial, its speed: speed 1 plays about every 2.8 seconds and each step is 15% faster, down to about 0.65 seconds at speed 10, with a little random jitter so it never feels like a metronome. It only sees its own cards and the two center cards, never yours, and it lifts the card it is about to play a moment early so you can try to steal the pile.

Two players on one phone works just like the tabletop game: lay the phone flat between you, the top half is drawn upside down for the player across the table, and both of you tap your own cards at once. Every deal has a game code (for example A03KX-1K9Z4Q: computer at speed 3, K–A wrap, no stacking); Copy game link in the menu sends a friend the very same deal. Speed is often confused with Spit, its cousin where each player also keeps their own spit pile.

FAQ

How do you play the Speed card game?
In Speed, both players play at once: any card one rank above or below a center pile's top card can go on it, suits don't matter. You keep five cards in front of you and refill from your own draw pile after every play; the first to shed all 20 cards wins, and when nobody can move both spare piles flip a new card.
What is the difference between Speed and Spit?
Speed and Spit are cousins, but Speed deals two shared spare piles while in Spit each player keeps a personal spit pile and flips from it. In Speed you hold a five-card hand refilled from your draw pile; in Spit you play from stacked tableau piles, and the round ends with a slap to claim the smaller center pile. This page plays Speed.
Can you play Speed with two players on one phone?
Yes — choose 2 players on one phone and lay it flat between you; the top half of the screen turns upside down for the player across the table. Both players tap their own five cards at the same time, the game decides who landed first to the millisecond, and the result card keeps a head-to-head tally.
Does an Ace go on a King in Speed?
Most Speed rules let K and A wrap, so an Ace can go on a King and a King on an Ace, and that is this page's default. Some players treat A and K as the two ends of a straight line instead. The K–A wrap switch on the start panel changes it, and the game code records which rule you played.
What are the best strategies for the Speed card game?
The best Speed strategy is to watch both piles at once and play the card that leaves you another play right after. Choose the pile that keeps your next card playable, and when you see your opponent about to play on a pile, change its top card first so their card no longer fits. Dragging a card to a chosen pile is how you block on purpose.
What happens when nobody can play in Speed?
When neither player can play in Speed, each spare pile flips one card onto the center piles and play resumes. When the spare piles are empty, the cards under the two tops are shuffled into new spare piles, and if a whole round of flips still gives nobody a move, both hands are tucked under the draw piles and redrawn.

Last updated: 2026-10-01 · Saved on this device only