Never Have I Ever
The screen keeps score: tap your own name if you have, lose all your lives and you are out — no drinking anywhere
If you have, tap your own name — lose all your lives and you are out
Who is playing?
Add everyone in the room first
0 / 10
How to play
- Add everyone in the room: Type the names one by one under 'Who is playing?' — 2 to 10 people. Repeated names get ① ② markers automatically, or tap 'Quick start with 4' to skip this step entirely.
- Pick tonight's level, then agree what is off limits: Three cards describe who is in the room rather than a spice rating: Icebreaker for colleagues and relatives, Friends for people who are comfortable together, Late night for the closest few. Choose 3 lives for a short round or 5 for a standard one, then glance at the three off-limits switches — they are already preset for the level you picked.
- Read it out, tap your own name, score the card: Read the statement to the table. Everyone who has done it taps their own plate — you can change your mind until the card is scored. Tap 'Score this card' and each name tapped loses a life; lose them all and you are out. Anyone can call for a new card, three per round for the whole table. Last player standing wins.
Rules & variants
Never Have I Ever rules, in three steps: the screen turns over one statement, everyone who has done that thing taps their own name plate, and somebody taps 'Score this card' — each name tapped loses one life. Nobody claiming is perfectly legal; the round just moves on. The dots on each plate (●●●●○) are the scoreboard, so you can see who has what left without counting fingers.
Lives instead of ten fingers: pick 3 lives for a short round (5-8 minutes) or 5 for a standard one (10-15 minutes). The classic ten-finger version drags, and a table of eight usually breaks up halfway through, which is why this version caps it. Lives are the only length dial — with a big group, pick 3.
Winning and losing: a player at zero lives is out immediately, their plate takes a seal, goes grey and can no longer be tapped. When only one player is left the round ends automatically; you can also tap 'End this round' in the rules drawer at any time to get the recap early. The winner is whoever has the most lives left, ties included. If everyone hits zero on the same card, it is a joint wipeout. Note the twist: the winner is the person who has done the least.
How the new card works: three per round, shared by the whole table. Anyone can call for one, with no explanation, no follow-up questions and no penalty. The discarded statement costs nobody a life and does not count towards the cards scored, but it is remembered so it will not come back. When the three are gone, the button reads 'No new cards left'. Putting the escape hatch on the card rather than on a person is deliberate — if one player passes alone, everybody instantly knows the answer was yes.
Three levels, sorted by who is in the room rather than by spice: Icebreaker for relatives, colleagues or people you barely know; Friends for a group that is comfortable together, where embarrassing stories and crushes are fair game; Late night for the handful still awake. The three banks share nothing, so switching level gives you a completely fresh set — 120+ statements each.
The off-limits screen is what most versions of this game skip: three switches cover dating history, body and money, and mild mischief. A topic switched off will not appear once in that round. The switches arrive preset for the level you chose — everything off for Icebreaker, only body and money off for Friends, everything on for Late night — so most groups just glance and start. A live counter shows how many statements are available, so you can see exactly what a switch costs you.
What 'no repeats' actually means here: within a level, a statement leaves the pool the moment it is drawn, so nothing repeats until the level is exhausted. If it truly runs out you get a 'reshuffling' notice and the first card after the reshuffle is guaranteed to differ from the one before it. Play again with the same group and today's statements stay deducted, so one evening will not run you dry.
The recap is built for conversation, not ranking: the biggest hit of the night (the statement most people claimed), the one nobody claimed, who went out first, the clean slate award (anyone who never claimed and never went out), plus a bar for each player and a card-by-card review. Swapped statements appear greyed out and do not count.
Variants and house rules: lives of 3 or 5, three levels and three off-limits switches are the whole set of in-page options — no separate pages. Add your own stakes offline (the first player out picks the next playlist, say). The game itself implements no penalties and has no drinking mode: there is not a single drinking prompt in any of the 360 statements, so people who do not drink, are driving, or are under age can play a full round exactly like everyone else.
Three mistakes new groups make: starting on Late night — even close friends need a warm-up, so open on Friends and restart on a hotter level if it feels tame; waiting for one person to tap first — claiming is simultaneous, every plate is live at once; and hoarding the new cards — the three are shared by the table and expire with the round, so burn one the moment a statement falls flat.
A three-player short round, worked through: A, B and C start with 3 lives each. Card 1 is claimed by A and B, card 2 by nobody, card 3 by A alone. On card 4 somebody calls for a new card, and on the replacement both A and C claim — A hits zero and is out. Card 5 is claimed by B and C, card 6 by C alone, who goes out and leaves B alone. The recap: B wins with 1 life left, A was first out, card 1 was the biggest hit, card 2 the coldest, 6 cards scored and 7 drawn in total.
FAQ
For entertainment only · no drinking prompts anywhere · anyone can call for a new card, and nobody has to claim
Last updated: 2026-09-05 · Saved on this device only
