Spider Solitaire

Play spider solitaire free online: two decks, ten columns, build a king-to-ace run in one suit and it clears itself — collect all 8. One, two and four suit games with unlimited undo and shareable deal codes.

1 playerSolitaireNo download · No sign-up

Build a K-to-A run in one suit and it clears itself — collect all 8

Moves 000:00
Kking of spades7seven of spades3three of spadesJjack of spades3three of spades9nine of spadesQqueen of spadesKking of spades8eight of spadesAace of spades

How to play

  1. What am I looking at when a spider solitaire game starts?: Two decks — 104 cards — are dealt into ten columns: six cards in each of the first four, five in the rest. Only the top card of each column is face up; 44 cards below are face down. The remaining 50 cards sit in the stock, exactly five deals. The row of eight empty slots at the top is the foundation, and filling it wins the game.
  2. How do you move cards in spider solitaire?: Tap a column: the run on top of it is picked up and every column that can take it lights up. Tap a lit column to drop them. Use the − and + buttons beside the pick to take fewer cards. Landing is loose — any card goes on a card exactly one rank higher, suit does not matter — but lifting several at once is strict: they must be one suit in descending order.
  3. When should I deal a new row in spider solitaire?: Deal when the ten columns can no longer feed each other. One tap puts a face-up card on every column, spending ten cards; there are five deals in a game. Two rules to remember: you cannot deal while any column is empty, so fill it first; and a deal counts as a move and cannot be undone — undo stops at the last deal.
  4. How do you win a game of spider solitaire?: Whenever the top of a column shows thirteen cards of one suit running king down to ace, that run flies into the foundation on its own — no tap needed, and it does not cost a move. Light up all eight slots and the game is won. Undo is unlimited and costs nothing: there is no score here, only time, moves, undos and sets on the result card.

Rules & variants

Spider solitaire basics: two 52-card decks without jokers, 104 cards in all. Fifty-four are dealt into ten columns — six each in the first four columns, five in the other six — with only the top card of each column face up, so 44 cards start face down. The other 50 go to the stock, exactly five deals. The goal is to assemble eight complete king-to-ace runs in a single suit; each finished run is collected automatically.

Landing and lifting are two different rules in spider solitaire, and this is the single most misread point of the game. Landing is loose: any card may be placed on a card exactly one rank higher, regardless of suit. Lifting is strict: to move several cards at once they must form a same-suit, descending run. A stack you were allowed to build is not necessarily a stack you are allowed to move.

Empty columns in spider solitaire accept any card of any rank and any suit — unlike klondike, where an empty column only takes a king. That makes an empty column the most valuable thing on the table: it is the only place where a mixed-suit pile can be taken apart and re-sorted. It also has a price, because the stock refuses to deal while any column is empty.

Dealing in spider solitaire: one tap deals a face-up card onto every one of the ten columns, spending ten cards, five times per game. The new row can land right on top of the empty column you just worked for — that is the cost of the rule, not a bug. A deal counts as one move and cannot be undone: the undo stack is sealed at every deal, and the only way back is restarting the deal.

Automatic collection and automatic flips: when the top of any column reaches thirteen same-suit cards from king down to ace, the engine moves that run into the next empty foundation slot at once — no player action, no extra move counted — and any face-down card newly exposed turns over immediately. Undo replays the game from its deal code, so both the flip and the collection roll back together with that move.

The three suit tiers: one suit uses spades only, two suits adds hearts, four suits uses all four. All three deal 104 cards and all three need eight sets; only the number of suits changes. More suits means shorter movable runs and a much steeper game, so start at one suit until the rhythm of digging out face-down cards and freeing a column feels natural. Records for the three tiers are kept separately.

Spider solitaire strategy: (1) prefer the move that turns a face-down card over — information is worth more than a tidy table; (2) gather one suit into one column whenever you can, because a mixed pile has to be taken apart sooner or later and it only gets more expensive; (3) an empty column is the only place to unpick a mixed pile, so do not spend it casually — and remember that keeping it empty blocks the deal; (4) tidy up before you deal, because the new row covers every column.

A worked example: one column already shows a same-suit run from king down to two, twelve cards, and another column has a lone ace of the same suit on top. Tap that column to pick the ace up, tap the run's column to drop it, and the top of that column instantly holds all thirteen — the run flies into the first foundation slot, both columns turn over the face-down card they just exposed, and the move counter goes up by exactly one. Press undo once and everything returns, including the two cards that just turned over.

How long a game takes and whether every deal is winnable: once the rules are familiar, a one-suit game runs about ten to twenty minutes and a four-suit game much longer. Some random deals genuinely cannot be won — the same as with a real pack — and this site does not pre-filter for solvable deals, because solving requires seeing all 44 face-down cards, which you never do. When the stock is empty and truly nothing can move, a non-blocking note appears with three ways out: undo, restart this deal, or a new deal. There is no lose screen here.

Deal codes and head-to-head play: every game has a code such as 41739205-2, where the first part is the shuffle and the suffix is the suit tier — the same number under one suit and under four is two entirely different decks. Copy the game link, send it to a friend, and you both play the identical deal; fewer moves wins, then faster time, and identical on both is a draw. Restarting a deal after you win or stall gives you the same cards, but now you know where the face-down cards are, which makes it a different game entirely.

FAQ

How do you play spider solitaire?
Build eight complete king-to-ace runs in a single suit; each finished run clears itself from the table. Two decks are dealt into ten columns with only the top card of each face up. Any card can be placed on a card one rank higher regardless of suit, but to move several cards at once they must be one suit in descending order. When nothing can move, deal another row onto all ten columns — five deals per game.
What is the difference between 1 suit and 4 suit spider solitaire?
All three tiers deal the same 104 cards and need the same eight sets; only the number of suits changes. With one suit every descending run travels as a block, so the game is mostly about digging out face-down cards. With four suits a run breaks the moment a second suit appears, so movable runs are short and every mixed pile has to be unpicked one card at a time. Start at one suit; records are kept per tier.
Why can't I deal in spider solitaire when a column is empty?
That is the actual rule, not a glitch: the stock refuses to deal while any column is empty, so you have to put a card there first. This site names the empty column when it refuses and pulses it on the table; nothing changes and the move counter does not move. It is the trade-off that makes empty columns interesting — they are the best place to unpick a mixed pile, and a debt you must repay before dealing.
Can you undo a deal in spider solitaire?
Ordinary moves undo freely and without penalty; a deal does not. The undo stack is sealed at every deal, so when you reach that point the undo button greys out and says why — the only way further back is restarting the deal, which lays the same cards out again. That is why it pays to tidy the table before dealing: the new row covers all ten columns and cuts several runs in half at once.
Is spider solitaire always winnable?
No. Some random deals genuinely cannot be won, exactly as with a real pack, and this site does not pre-filter deals. When you stall, undo a few moves and take a different line out of the column with the most face-down cards; while the stock still has deals left there is always something you can do. Only when the stock is empty and nothing at all can move does a note appear, offering undo, restart or a new deal.
What are the best spider solitaire tips?
Four that matter most: prefer any move that turns a face-down card over, because information beats tidiness; gather one suit into one column early, since mixed piles only get more expensive to unpick; treat an empty column as a workshop rather than a goal, and remember it blocks the deal while it stays empty; and tidy the table before you deal, because the incoming row lands on top of every column.
What is the difference between spider solitaire and klondike?
Klondike uses one 52-card deck with 21 face-down cards and a stock you turn over, and you win by building four foundation piles up from ace to king by suit. Spider uses two decks, 104 cards, and you win by assembling king-to-ace runs inside the columns themselves, with five fixed deals instead of a turning stock. The empty-column rule differs too: klondike only takes a king there, spider takes anything.
What mistakes do beginners make in spider solitaire?
Four common ones: treating 'it fits' as 'it moves' — landing ignores suit but lifting a stack does not; arranging a pretty table while the face-down cards stay buried; spending an empty column on the first thing that comes along, leaving nowhere to unpick mixed piles later; and dealing a new row while the table is still a mess, which cuts several runs at once and cannot be undone.

Last updated: 2026-09-14 · Saved on this device only