Rummy
Classic Rummy online: draw, lay down sets and runs, lay off on any meld and discard — play free against 1–3 computers, first to go out scores the rest
Press “Deal” to start
Draw one, lay down melds, discard one — first to empty their hand wins
House rules
- Draw 1 → meld or lay off → discard 1
- Melds are 3+ cards: a set or a run
- Ace is low only:A-2-3 ✓Q-K-A ✗
- A card taken from the discard pile can't go back this turn
- Going out scores everyone else's cards; rummy (all at once) ×2

Rummy ≠ Rummikub (the tile game)
How to play
- How do you deal a game of Rummy?: Pick 1–3 computer opponents and a target, then press Deal. Two players get 10 cards each; three or four players get 7. One card is turned face up to start the discard pile and the rest form the stock. You play first in the first hand, and the deal rotates after every hand.
- What do you do on a Rummy turn?: Every turn has three steps: draw one card from the stock or the top of the discard pile; optionally select cards and press Meld, or select one card and tap a highlighted meld to lay it off; then select a card and press Discard. Melds and lay-offs can be undone step by step until you discard.
- What counts as a meld in Rummy?: A meld is at least three cards: a set of 3 or 4 cards of the same rank, or a run of 3+ consecutive cards in one suit. Here the ace is low only, so A-2-3 is a run while Q-K-A and K-A-2 are not. If a meld is refused, the status line says exactly why, including the missing card.
- How do you lay off cards in Rummy?: Select one card and every meld it fits lights up with a dashed outline; tap one to add the card. You may lay off on anyone's melds: a set grows to four cards, a run extends at either end, but an ace only fits below a 2 and nothing goes above a king.
- How is a hand of Rummy scored?: The first player to empty their hand wins it and scores the value of every card still held by the others: aces 1, 2–10 face value, jacks, queens and kings 10. Going out in one turn without having melded or laid off earlier is rummy and doubles the score. First to the target wins the match.
Rules & variants
Rummy basics: one 52-card deck without jokers, and every turn is draw one, meld or lay off if you like, discard one. Only the top discard can be taken, a card taken from the discard pile can't be thrown back the same turn, and you can't meld down to that card alone. For fun only, no real money.
Rummy melds come in two kinds. A set is three or four cards of one rank, which in a single deck means different suits. A run is three or more cards of one suit in sequence. The ace is low only here, so A-2-3 counts while Q-K-A and K-A-2 don't.
Laying off on anyone's melds is what separates Rummy from Gin Rummy. The table is shared: any meld can be extended by any player, sets up to four cards and runs at either end. When you select a card, the melds it fits light up, and cards added later show who laid them off.
Going out and going rummy: the moment your hand is empty you are out, with no discard needed; discarding your last card also goes out. The winner scores the others' remaining cards. Going out in a single turn without having melded or laid off earlier in the hand is rummy and scores double.
When the Rummy stock runs out: the first time, the discard pile except its top card is turned over in order to become the new stock. A second run-out, or 120 turns without anyone going out, ends the hand as a stalemate with no score, and the deal still moves on.
Rummy is not the numbered tile game often sold under a similar name, which uses 106 tiles and lets players rearrange the table. Gin Rummy is the two-player cousin where melds stay in your hand and a hand ends by knocking; this Rummy seats 2–4 and melds go face up on a shared table.
FAQ
Last updated: 2026-09-27 · Saved on this device only