Would You Rather
Read a would-you-rather card, count 3-2-1 and everyone raises a hand at once: left for A, right for B
Tap Start and the first card flips over
Read it out, count 3-2-1 and raise a hand: left for A, right for B
How to play
- Tap Start – the head count is optional: Pick a deck (Everyone or Close friends) and a length (5, 10 or 20 cards), then tap Start and the first card flips over. The head count is only needed if you want to tally votes.
- Read it out and raise hands on 3-2-1: Whoever holds the phone reads the card aloud: "Would you rather A, or B?" Tap "3·2·1 Raise" and when the screen hits "Raise!" everyone lifts a hand at the same moment – left hand for A, right hand for B. No fence-sitting: everyone picks a side.
- Count it and argue it out: Tap how many people picked A to see the split bar, the tension score and which side should explain first – or skip the count and go to the next card, passing the phone to your left. At the end you get the most divisive and the most one-sided card of the night.
Rules & variants
Would You Rather comes down to one rule: someone reads "Would you rather A, or B?" and everyone has to choose. This version hands the countdown to the screen so the whole group reveals at the same instant – raise your left hand for A and your right hand for B on "Raise!", so nobody can wait and copy their friends.
Everyone must pick a side. There is no abstaining in would you rather – that is the whole point. If nobody wants a card, tap "Another card" before the countdown to swap it; swapped cards don't count toward the game length. Once hands are up the card is locked in.
Counting votes is optional. You can play a whole game without entering a head count – just look at the hands, laugh, argue and move on. If you want numbers, tap "Count" after the reveal: the first time it asks how many are playing (2-12), and from then on you only tap how many chose A.
The tension score is the smaller side divided by the group size, times 200: 0 means everyone agreed, 100 means a perfect 50/50 split. A glowing crack runs down the middle of the card and gets brighter the more the table is split, and the banner always asks the smaller side to explain first.
Two players? Set the head count to 2 and the game switches to a "same wavelength" mode: matching answers score "In sync +1", different ones read "You differ", and the final screen leads with your sync rate – a good fit for couples, best friends and roommates.
There are two decks. Everyone is safe for family, coworkers and new friends: food, travel, superpowers and everyday dilemmas. Close friends adds harder social and privacy questions you would only ask people you know well. Both decks are written from scratch for this site – no drinking prompts, no body or looks questions, nothing explicit and no real-money bets – and every game opens with three easy warm-up cards.
Cards don't repeat within a game until the whole deck has been dealt, and swapped cards count as dealt. The setup screen shows how many new cards are left in the deck you picked; once you've played them all it reshuffles and tells you so.
The game ends when you hit the length you chose, or earlier via "End game" in the menu. The results screen ranks the night by how much you argued: the most divisive card, the most one-sided card, the share of unanimous cards, and a list of every card you played with its vote.
Popular house rules (the screen doesn't enforce them): let the minority give a 30-second defence and allow one person to switch; have the reader guess the majority first; or limit everyone to a single sentence to convince the other side. If you want a forfeit, keep it light – tell a related story or do an impression.
Example with 5 players: card 1, three raise their left hand and two their right – the two who chose B explain first, tension 80. Card 2 gets swapped once and played without a count. Cards 3 to 5 are unanimous and card 5 earns the "In sync ×3" badge. Final: 75% unanimous, and card 1 is the most divisive of the night.
FAQ
Last updated: 2026-10-08 · Saved on this device only
