Run Fast (Paodekuai)

Play Paodekuai free online: one player against two computers, 48-card or 45-card preset, every selection tells you whether it beats the table, and the score is broken out line by line

1 player (vs 2 computers)Chinese Card GamesNo download · No sign-up

48 cards this deal · 16 each

RemovedA222

Order

Lead: whoever holds ♠3 opens, and the first play must include it

Two computer players · no real money

A of spades,2 of hearts,2 of diamonds,2 of clubs

How to play

  1. How do you start a game of Paodekuai?: Pick a preset on the opening screen. Classic 16 uses 48 cards (a standard deck without jokers, minus ♥2 ♦2 ♣2 ♠A), sixteen to each of the three players; whoever holds ♠3 opens and their first play must include it. Compact 15 uses 45 cards, fifteen each; one card is turned face up after the deal and its holder opens with no restriction. Press the deal button and tap once to skip the dealing animation.
  2. How do you play a turn in Paodekuai?: Tap a card to select it; double-tap a card to select every card of that rank at once. The status line reads out what your selection is and whether it beats the standing play, so the Play button only lights up on a legal move — otherwise it names the problem: not a combination, wrong shape, wrong card count, or not high enough. If you cannot or do not want to beat the table, press Pass. The player who leads a trick is never allowed to pass.
  3. What happens when a player is down to one card?: A seat holding a single card is flagged on the table. While the seat immediately after you is down to one card, any lone card you play must be the highest legal single in your hand — smaller singles are greyed out and the status line names the card you must use instead. Pairs, triples, straights and bombs are unaffected, which is exactly why they are the right answer in that situation.
  4. How is a round of Paodekuai scored?: The first player to empty their hand wins the round. Scoring is shown as four lines: cards left (each loser is docked their remaining cards, the winner collects the sum), never played (a loser who never got a card down is docked a second time, doubling their penalty), bombs (each bomb pays its player 4 and costs the other two 2 each) and the total. Every line adds up to zero across the three seats. Each deal has a code such as A1739204 that you can copy as a link to replay exactly the same hands.

Rules & variants

Paodekuai basics: three players, one deck with the jokers removed and a few more cards taken out depending on the preset, all of it dealt out — there is no kitty. The only goal is to empty your hand first. Play moves in a fixed circle: you, then AI West, then AI East. Whoever leads a trick plays any legal combination; the others either play the same shape with the same number of cards and a higher rank, or pass. When two players pass in a row the trick ends, and the last player to put cards down takes the lead. The moment any seat runs out of cards the round ends.

The two presets differ only in the deck and in who opens. Classic 16 uses 48 cards (52 minus ♥2 ♦2 ♣2 ♠A), sixteen each, and the holder of ♠3 opens with a play that must contain it. Compact 15 uses 45 cards (also minus ♥A ♦A ♣A ♠K), fifteen each, and one card is turned face up after the deal — its holder opens with no restriction. The missing cards change what is possible: in Classic only one 2 exists, so a pair or a bomb of 2s can never happen; in Compact only one ace and three kings remain, which caps runs of pairs and planes at queens and kings.

Rank order runs 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < J < Q < K < A < 2. Suits have no ranking at all. One rule catches every new player: the 2 never takes part in a consecutive combination, so straights, runs of pairs and planes stop at the ace even though the 2 is the highest single card in the game.

The eleven combinations: single, pair, triple, triple with a single, triple with a pair, straight (five or more consecutive distinct ranks), run of pairs (two or more consecutive pairs), plane (two or more consecutive triples), plane with singles, plane with pairs, and bomb (four of a kind). Comparison rules: a bomb beats anything that is not a bomb and bombs compare by rank; everything else must match in both shape and card count before ranks are compared, so a five-card straight cannot be beaten by a six-card straight. Kickers never take part in the comparison — only the triple itself counts.

The one-card rule: while the seat immediately downstream of you holds a single card, a lone card you play must be the highest legal single in your hand. When you are leading, that means every card in your hand is a candidate; when you are following, it means every single that would beat the standing play. This site enforces it up front rather than as a penalty afterwards: illegal singles are greyed out and cannot be selected, and the status line names the card you must play instead. Pairs, triples, straights and bombs are never restricted by it.

Scoring in detail: each of the three seats gets one integer and the three always sum to zero. Line one, cards left: each loser is docked their remaining card count and the winner collects the sum of both. Line two, never played: a loser who never got a single card down is docked their remaining count a second time — the same as doubling — and the winner collects it; when nobody was shut out this line is still drawn, reading 0 / 0 / 0. Line three, bombs: each bomb pays its player 4 and costs the other two 2 apiece, regardless of who won the round. Line four is the sum of the first three.

Paodekuai compared with Dou Dizhu (Fight the Landlord): Dou Dizhu uses 54 cards with both jokers, a bidding phase, a three-card kitty and two farmers teamed against one landlord, plus multipliers. Paodekuai has no teams, no kitty and no bidding — a few cards come out of the deck, the rest is dealt, and play starts immediately. It also has no rocket and no quad-with-kickers, and in most house rules the 2 cannot join a straight. In practice Paodekuai is the faster of the two to sit down with: two taps and you are playing, and a round takes three to six minutes.

How many players and how long a round takes: exactly three. Here you play one seat against two computer opponents, so you never have to wait for anyone. A Classic 16 round usually runs three to six minutes and Compact 15 is a little quicker — short enough for a commute or a coffee break. A round in progress is saved in this browser, so closing the page and coming back drops you into the same trick with the same standing play.

Strategy that actually moves the needle: count hands, not cards — a player with three plays left is closer to winning than one holding eight cards that need six plays. Get loose singles out early, ideally attached to a triple, because a stray low card at the end is the hardest thing in this game to dispose of. Watch the card count of the seat after you: once they are close to one card your small singles become dead weight, so spend them before that happens. Do not rush a bomb; it always pays four, but it also spends four cards at once and may not reduce your number of plays. And pass freely — trading one pass for the lead is often worth more than burning a high card.

House rules and what this site fixes: only two presets, two computer levels and two animation speeds are configurable. The rules themselves are fixed — straights of at least five, the 2 never in a run, triples with one or two kickers, bombs over everything but bombs, and the one-card rule always on. Variants you may have heard of, such as quads with two kickers, allowing a bare triple as the final play, forcing a player to beat the table when able, or four-player versions, are not offered here: every extra switch makes the first minute heavier.

FAQ

How do you play Paodekuai (Run Fast)?
Paodekuai is a three-player Chinese shedding card game whose only goal is to empty your hand first. The deck has the jokers and a few other cards removed and is dealt out completely, with no kitty. Whoever leads a trick plays any legal combination; the other two either beat it with the same shape and the same number of cards, or pass. Two passes in a row end the trick and the last player to put cards down leads the next one. The instant a player runs out of cards the round ends and the other two are docked for the cards still in their hands. On this page the status line names the shape you selected and whether it beats the table, so you can learn the rules while playing.
What are the card combinations in Paodekuai?
There are eleven: single, pair, triple, triple with a single kicker, triple with a pair, straight of five or more consecutive ranks, run of two or more consecutive pairs, plane of two or more consecutive triples, plane with singles, plane with pairs, and bomb (four of a kind). Outside of bombs, a play can only be beaten by the same shape with the same number of cards and a higher rank — so a five-card straight is never beaten by a six-card straight. Bombs beat everything that is not a bomb, and bombs compare with each other by rank. The 2 is the highest single card but never joins a straight, a run of pairs or a plane.
What is the difference between Paodekuai and Dou Dizhu?
Dou Dizhu is a team game: 54 cards including both jokers, a bidding round to decide the landlord, a three-card kitty and multipliers, with two farmers playing against one landlord. Paodekuai has none of that — three players each on their own, a reduced deck dealt out completely, and play starting immediately. It also drops the rocket and the quad-with-kickers combination, and normally forbids the 2 inside a straight. The practical difference is pace: Paodekuai puts you in a trick within two taps, and a round takes three to six minutes rather than ten.
What happens in Paodekuai when someone has one card left?
A seat down to one card is flagged at the table, and one rule kicks in for the player immediately before them: if you play a lone card on your turn, it must be the highest legal single in your hand. Small singles are greyed out and cannot be selected, and the status line names the card you have to use. The counter is to play something a single card cannot answer — a pair, a triple, a straight or a bomb, none of which the rule touches. The lesson for the rest of the round is to spend your low singles early, before the seat after you gets that close to going out.
How is Paodekuai scored when a player never plays a card?
That situation is scored on its own line. A loser who never got a single card down is docked their remaining cards twice: once on the cards-left line like everyone else, and again on the never-played line, with the winner collecting the same amount. It is the biggest swing in the game, which is why this page draws it as a separate row instead of folding it into the total — and the row stays visible, reading zero, when nobody was shut out. Bombs are scored separately again: every bomb pays its player 4 and costs the other two 2 each, win or lose.
What is the difference between the 16-card and 15-card Paodekuai presets?
Classic 16 uses 48 cards — a standard deck without jokers, minus ♥2 ♦2 ♣2 and ♠A — dealt sixteen to each player, and the holder of ♠3 opens with a play that must include it. Compact 15 removes ♥A ♦A ♣A and ♠K as well, leaving 45 cards and fifteen each, and instead turns one card face up after the deal: its holder opens with no restriction. The removals matter in play: Classic leaves a single 2, so it can never form a pair or a bomb, while Compact leaves one ace and three kings, capping runs of pairs and planes lower. Compact rounds run slightly shorter.
What is a good Paodekuai strategy for beginners?
Count plays rather than cards: three plays left beats eight cards that need six plays. Dump loose singles early and attach them to a triple whenever you can, because a stray low card at the end is nearly impossible to get rid of. Keep an eye on the card count of the player after you — once they are near one card your small singles are dead, so spend them before then. Hold bombs until they either finish your hand or break a run of tricks you keep losing; they always pay four, but they also cost four cards at once. Finally, pass without regret: trading a pass for the lead is usually better than burning your highest card.
What is a good 3 player card game to play online?
Paodekuai is one of the easiest three-player card games to sit down with: no bidding, no kitty, no teams, and rules that boil down to "match the shape and beat the rank" plus "first to empty their hand wins". A round takes three to six minutes. This page runs it as one human against two computer opponents so you never need to gather people; the computers come in an easy level, which simply plays its cheapest legal option, and a standard level, which counts the remaining cards at the table and switches to non-single plays when you are close to going out.

This game is for entertainment only - play money, no real stakes, no gambling.

Last updated: 2026-09-06 · Saved on this device only