Card Counter
A free online card counter for real-table card games: tap each card as it is played and see what is still out at a glance
Pick your deck, then tap the matching tile whenever someone plays a card
Pick a deck first
How to play
- How do I use the card counter?: Pick the deck your table plays with: one deck with jokers, two decks, one deck without jokers, a 48-card deck, four decks, or one deck by suit for bridge-style games. The screen shows one tile per rank with the number still out. When someone plays a 7, tap the 7 tile and its count drops from 4 to 3.
- How do I record a pair, a bomb or a straight in one go?: Choose how many cards before tapping: pick 2 then tap 7 for a pair of sevens, 4 for four of a kind, or All to take everything left on that tile. For a straight turn on Run, tap the first rank and then the last — tap 3 then 7 and every rank from 3 to 7 drops by one. The count goes back to 1 after each entry.
- How do I track my own hand and who played what?: Tap My hand, tap through the cards you are holding, then tap Done — those cards no longer count as out. To see who played what, open the menu and turn on seats (2–6). Tap Next after each player; every seat tag shows how many cards that player has played, and the log groups plays by turn.
- How do I fix a mistake or start the next hand?: Tap Undo to take back the last entry — a whole pair or straight comes back in one tap. For an older mistake open the Log and delete that line. When the hand is over tap New hand: every tile resets, the deck and seats stay, and for 5 seconds you can still bring the last hand back.
Rules & variants
The counter splits the deck into three piles: out (not yet played and not in your hand), your hand (cards you registered) and played. Every card is in exactly one pile, and the three always add up to the full deck. The big number on a tile is how many of that rank are still out; a row of beads goes dark one by one, and the tile flips face down when none are left.
Six presets cover the common decks: one deck with jokers (54 cards), two decks with jokers (108), one deck without jokers (52), a 48-card deck (three 2s and one ace removed, as in the classic Chinese shedding game), four decks with jokers (216), and one deck counted by suit for bridge, hearts, spades and euchre-style trick games. Custom lets you set 1–4 decks, jokers on or off, by rank or by suit, and fine-tune how many of each rank the deck holds.
By rank, each rank has one tile and the two jokers have one each — right for climbing games like Big Two or President where suits do not matter. By suit, every single card has a tile; a small 4×13 map shows the whole deck at once and each suit tab shows how many of that suit are still out — right for trick-taking games where you need to know who is void.
One entry can be a whole play: pick 2, 3 or 4 for a pair, triple or four of a kind; Run goes from 3 up to ace, and 2s and jokers cannot be part of it. A run counts as a single log line, so one undo takes back the whole play. If there are not enough cards out, nothing is recorded and the status line tells you why, for example “Only 1 × 7 left out”.
When the last joker, 2 or ace goes, a banner slides across the top (“No 2s left out”) and the tile keeps a “gone” stamp; in suit view you get “No ♥ left out” when a suit runs dry. When every card is accounted for, a summary card shows how many plays you logged.
The “might be a bomb” spark is only a counting hint: nobody has played that rank yet, at least four are still out, and a third of the deck is gone. It does not mean anyone holds four of a kind — the page never guesses hands or suggests plays.
Fair play: the counter only counts the cards you tap. It does not read the screen or other apps and needs no connection. Agree with your table before using a phone at a real game. For fun and memory practice only — no real money involved.
FAQ
Last updated: 2026-10-10 · Saved on this device only