Score Keeper

A free online score keeper for card games, board games and party games: enter each player's points per round, totals and ranks update themselves — 2 to 12 players

2–12 playersCard ToolsNo download · No sign-up
0 roundsHigh wins

After every round, enter each player's points once

Player 10
Player 20
Player 30
Player 40

Saved on this device · works offline

How to play

  1. How do I keep score with this scoreboard?: The page opens with 4 players at 0 points. After a round, tap "Score round 1": every player is listed in seat order. Tap a cell, type that round's points on the keypad below (± makes it negative, Next jumps to the next player), then tap "Add round 1". Each name plate pops this round's +/− tag, totals roll to their new values and anyone who changed rank slides into place.
  2. How do I rename, add or remove players?: Tap "Players & settings" at the bottom left. Type a name straight into a box (leave it blank to show "Player N"), "Add player" goes up to 12, the up/down arrows change the seat order and the bin removes someone. A player who joins mid-game starts at 0 and earlier rounds show "—"; removing someone with scores asks first.
  3. How do I undo or fix a wrong score?: For the round you just added, tap "Undo last round" — the notice that appears has "Restore" if you change your mind. For an earlier round, open History, tap that row, correct the numbers and tap "Save changes": every total and rank is recalculated. You can also delete a round from there.
  4. How do I finish the game and play again?: At the bottom of History tap "End game". Ranks light up from last place to first and the winner is crowned (ties are crowned together), with the number of rounds and the best single round underneath. "Rematch, same players" keeps the roster and settings and clears the scores; "Back to scoring" lets you keep going.

Rules & variants

The score keeper works round by round: a round gives every player one whole-number score between −9999 and 9999, and empty cells count as 0. A player's total is the sum of all their rounds. Up to 500 rounds and 2 to 12 players; it starts with 4.

How are players ranked? By default the highest total wins. For Hearts, golf-style card games and anything where fewer points is better, switch to "Low wins" in settings. Ranks use standard competition ranking: equal totals share a place and the next place is skipped (1, 1, 3). Switching who wins only re-ranks — no score ever changes.

After each round, every name plate keeps that round's +/− tag and a ▲▼ rank change until the next round. The leader wears a gold crown, and when the lead changes hands a "takes the lead" banner sweeps across. When someone sets a new best single round (largest score in high-wins, smallest in low-wins), a star pops on their plate.

What is the zero-sum check? In games where one player's win is exactly the others' loss, every round should add up to 0. With the check on, a round that doesn't total 0 turns the readout amber with "Should total 0, now +N" so you can spot the typo straight away — it warns but never blocks.

Undo vs. edit: "Undo last round" removes only the latest round with no confirmation and can be restored until you change the scores again. History lets you edit or delete any round; deleting renumbers the rounds after it. Edits recalculate everything but don't replay the lead banner.

Picking who goes first: the highlight hops between name plates, slows down and stops on the chosen player, who gets a first-player token. The pick is drawn from this game's random seed, so refreshing the page won't change it; "Rematch" starts a new seed.

Typical uses: rummy and spades scores per hand, Hearts or golf penalty points with "Low wins", trivia nights and party games round by round, board games at the end of each turn. It only tracks points — there is no money, betting or chips anywhere.

Common mistakes: forgetting the loser's negative score (turn on the zero-sum check to catch it), leaving "High wins" on for a low-score game so the ranking is upside down, and removing a player who is only sitting out — that deletes all their past points; enter 0 for them instead.

FAQ

How many players can an online score keeper track?
This score keeper handles 2 to 12 players and up to 500 rounds; it opens with 4 and you add or remove players under Players & settings. With 12 players the standings scroll in their own box and the totals shrink one size so they stay readable from arm's length.
How do you keep score for Hearts where the lowest score wins?
Switch "Who wins" to "Low wins" in Players & settings: the lowest total ranks first and wears the crown. It only re-ranks, so you can switch back any time without losing scores. The header shows "Low wins" so nobody gets confused, and the final screen crowns the lowest total.
How do I enter negative points in a score keeper?
Tap ± on the keypad — before or after typing the number — and the cell shows a minus sign. Once the round is added, each plate shows a +/− tag in up and down colors, totals can go below zero and ranks still follow high wins or low wins.
How do I fix a score entered in the wrong round?
Open History, tap the round's row, correct the numbers and tap "Save changes" — all totals and ranks recalculate at once. If it's the round you just added, "Undo last round" is quicker, and "Restore" in the notice puts it back if you undo by mistake.
How do you check a zero-sum card game score is right?
Turn on the zero-sum check. In games where one player's gain is everyone else's loss, each round should add up to 0; if it doesn't, the round total turns amber and says "Should total 0, now +N" while you're still entering it, so a missing minus sign is obvious.
What's a fair way to decide who goes first in a card game?
Use "Pick first player" in the header: it draws one player uniformly at random, the highlight hops between name plates and lands on the winner, who keeps a first-player token until the next draw or a rematch. The draw is fixed for the game, so refreshing can't reroll it.

Last updated: 2026-10-07 · Saved on this device only